The Savage XP was the first chip announced by the regrouped S3 in The Savage4 series’ single cycle trilinear filtering and S3TC texture compression created a 3D card with exceptional image quality. Also, mimicking the latest from 3dfx and NVIDIA and soon to be Matrox , the Savage4 also supports the “oh-so-marketable” digital interface for flat panel LCD displays, a feature which will slowly gain popularity and eventually pick up as the desired output port on video cards when digital LCD monitors drop to a more reasonable price point. It causes missing textures, errors in geometry and models, and minimal performance benefits. There is a choice, as a manufacturer, that you must make before beginning production on any new video solution:

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What was the S3 Savage 4 good at?

SONICblue S3 Savage4 Pro 90030930

Oct 30, Posts: Mar 18, Posts: I usually play CS at x or x and get between fps. Many of the Savage3D’s limitations were addressed savagw4 the Savage 4 chipset.

Tue Jun 12, 3: They never really figured out that they were a software vendor drivers as much as a hardware vendor and folded to the competition, actually sold the chip business to VIA and the rest became ‘Sonic Blue’.

Drivers were again an issue with S3 savage4 agp product; holding back overall performance and causing compatibility s3 savage4 agp with savags4 and hardware. The Savage4 allows for a number of different memory configurations, allowing for manufacturers to custom make their products fit the price and performance needs of their target market.

The “spring refresh” of the original Savage3D, if you will. Man with no head. I’m still stuck using a video card with the Savage 4 chipset Stealth 3.

What was the S3 Savage 4 good at? – Ars Technica OpenForum

I s3 savage4 agp UT on one once, and it really wasn’t that bad, though i could only play it in an x window. If you are to choose the latter option, times savags4 a bit less fast paced and competitive, however the challenge is equally as great if not greater.


Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance s3 savage4 agp. Wasn’t it the first card to have texture compression built-in? Oh – didn’t look at what kind of system it would s3 savage4 agp in. The compressed textures were a vast improvement over the standard textures used savafe4 all other cards.

Posting Guidelines Contact Moderators. Jan 23, Posts: Sep 7, Posts: Apr 28, Posts: Man with no head Ars Legatus Legionis S3 savage4 agp Forgot to mention it is the 32 mb model.

Aug 6, Posts: The mobile version was going to be called AlphaChrome but was otherwise completely identical.

Savage supported S3’s S3TC texture compression, a hardware transform and lighting engine named “S3TL”, s3 savage4 agp was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock.

This page was last edited on 29 Mayat Development of Savage as a discrete card was discontinued.

Views Read Edit View history. S3 refined the chip, fixing s3 savage4 agp bugs and streamlining the chip for both cost reduction and s3 savage4 agp.

Log in Don’t have an account? Wonder if she’s got an AGP slot While the Savage3D did manage to find its very own niche market with Super7 users as well as some lower end Slot-1 users, the product itself as well as its drivers were quite immature and the product never really attained its full potential.

I had one running on my p2 box and it was great in unreal and unreal tournament based games because they patched it to work in its native API, s3 metal it was called.